Beginning C++ Through Game Programming 4th Edition
Author: Visit ‘s Michael Dawson Page ID: 1305109910
About the Author
Michael Dawson has worked as both a programmer and a computer game designer and producer. In addition to real-world game industry experience, Dawson earned his bachelor’s degree in Computer Science from the University of Southern California. He currently teaches game programming and design to students of all ages through UCLA Extension courses and private lessons. Visit his Web site at www.programgames.com to learn more or to get support for any of his books.
Paperback: 416 pagesPublisher: Cengage Learning PTR; 4 edition (June 23, 2014)Language: EnglishISBN-10: 1305109910ISBN-13: 978-1305109919 Product Dimensions: 1 x 7.5 x 9 inches Shipping Weight: 1.6 pounds (View shipping rates and policies) Best Sellers Rank: #43,723 in Books (See Top 100 in Books) #12 in Books > Computers & Technology > Programming > Languages & Tools > C & C++ > Tutorials #19 in Books > Computers & Technology > Games & Strategy Guides > Game Programming #27 in Books > Computers & Technology > Programming > Languages & Tools > C & C++ > C++
I’ve been programming in perl for years, but I was ready to move on to bigger and better things. Wanting to learn C++, I was in search of a ‘good’ programming book, whether it go to an intermediate level or just the basic fundamentals, that a person looking into learning C++ would want. What more could stick out than a programming book that not only teaches you the C++ language, but the basic tenants of game programming? Here’s the ‘deal’. As a person with a lot of prior programming experience, I can say this book is huge when it comes to teaching you the basic fundamentals, and I mean for you to take the word basic to its very most possible meaning. This book is a bit more on the ‘technical’ side, and should probably be for a person who is fairly new to programming, can’t stand scanning through long code excerpts, or wants to connect the dots; if they had thrown themselves into the realm of programming in the past without taking the time to acquaint themselves with the foundations.
The first eight chapters are almost beautiful. I really enjoyed going through those simple things that you haven’t seen since your first introductory programming class in college. When you get to chapters nine and ten, the book gets a little rough. It does a good job of explaining the topics of chapter nine, like dynamic memory allocation, memory leaks, etc, but it’s not as thorough, so I could see that a ‘true’ beginner could possibly get lost. The chapter ‘does’ explain everything, but you have to be more careful and pay much closer attention to the words you’re reading or you might be left asking ‘why’ in the heck some things are the way they are.
One thing this book lacks is a good, solid introduction to the C++ language.
Beginning C Through Game Programming Fourth Edition Amazon com Beginning C Through Game Programming Fourth Edition eBook Michael Dawson Kindle Store Amazon Try Prime Kindle Amazon com Beginning C Through Game Programming Beginning C Through Game Programming 4th Edition With BEGINNING C THROUGH GAME PROGRAMMING FOURTH EDITION Beginning C Through Game Programming 4th Edition When it comes to game programming C is the name of the game If you aspire to move from game player to game creator it all starts with learning the fundamentals Beginning C Through Game Programming Edition BEGINNING C THROUGH GAME PROGRAMMING BEGINNING C THROUGH GAME PROGRAMMING THIRD EDITION approaches learning C from the unique and fun perspective of games
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